A Commander deck is the only sealed Magic product that is a complete game on its own: 100 cards, one legendary creature in the command zone, and nothing to build before you sit down. We stock 20 sealed MTG Commander decks from $29.49 for the Foundations Keen Engineering deck to $517.49 for the Star Trek Collector Commander Set, and every one arrives factory sealed with the deck box and tokens inside.
This page covers what a precon actually contains, how the format works in five minutes, which decks suit a first game and which are worth keeping sealed. If you already know the deck you want, the table of listings is a third of the way down.
| Sealed listings | 20 |
|---|---|
| Cheapest deck | $29.49 (Reality Fracture Keen Engineering) |
| Most expensive listing | $517.49 (Star Trek Collector Commander Set) |
| Cards per deck | 100, singletons plus basic lands |
| Starting life total | 40 per player |
| Typical table | Four players, free-for-all |
| Commander damage | 21 from one commander |
| Dispatch cut-off | 5pm, same working day |
| Free delivery | Orders over $1,000 |
| Returns window | 48 hours, sealed only |
On this page
What you get in MTG commander decks
A precon is a finished deck, not a starter pile. Inside the box you get 100 cards: one legendary creature that begins the game in the command zone, 99 other cards with no duplicates apart from basic lands, and a deck box to keep them in. Lands are included, so there is no shopping list before your first game.
The deck is built around a single theme, and that theme is the reason to pick one over another. Keen Engineering builds artifacts with Sai, Master Thopterist. The Fallout Science deck leans on energy and artifacts. Final Fantasy Counter Blitz rewards holding up mana and answering threats. Two decks in the same set can play nothing alike, which is why the theme matters more than the price.
Every MTG commander deck we list is sealed in the original printed box with the publisher’s wrap intact. We photograph each one on arrival, so the unit in the photo is the unit you receive, and a deck that arrives with a broken seal can be returned inside 48 hours.

Commander deck rules in five minutes
Commander is a multiplayer format with four rules that matter when you are choosing a deck. Your deck is exactly 100 cards. Every card must be a singleton, except basic lands. Every card’s colour must fit inside your commander’s colour identity, which is the combination of colours in its mana cost and rules text. And each player starts on 40 life rather than 20.
The commander starts the game in the command zone rather than in your deck. If it leaves the battlefield you may return it to the command zone and cast it again, paying two extra mana for each previous cast. A player who takes 21 combat damage from a single commander loses the game, which is the pressure that stops games running forever.
That structure is why precons are good value: the hard part of Commander is picking 99 cards that work together, and a precon has already done it. A commander deck also stays playable far longer than a 60-card constructed deck, because Commander has no rotation.

Commander precon decks we stock, by set
Twenty listings, grouped here by the release they came from. Prices are the prices on the listings today, and the pre-order rows carry the release date the publisher has announced.
| Deck | Set | Price | Pick it for |
|---|---|---|---|
| Reality Fracture Keen Engineering | Reality Fracture | $29.49 | Cheapest entry, artifacts |
| Final Fantasy Revival Trance Deck | Final Fantasy | $49.49 | Graveyard value |
| Reality Fracture Commander Deck | Reality Fracture | $55.49 | New-set precon |
| Fallout Science Commander Deck | Fallout | $55.49 | Energy and artifacts |
| Final Fantasy Counter Blitz Deck | Final Fantasy | $61.49 | Instant-speed control |
| Star Trek Klingon Fury Deck | Star Trek | $73.99 | Aggressive combat |
| Final Fantasy Scions Spellcraft | Final Fantasy | $73.99 | Spellslinger |
| Final Fantasy Limit Break Deck | Final Fantasy | $79.99 | Big payoffs |
| Fallout Scrappy Survivors Deck | Fallout | $85.99 | Go-wide tokens |
| Fallout Hail Ceasar Deck | Fallout | $92.49 | Legion tribal |
| Marvel Wakanda Forever Commander Deck | Marvel Super Heroes | $98.49 | Licensed art, +1/+1 |
| Marvel Fantastic Four Commander Deck | Marvel Super Heroes | $98.49 | Four-colour value |
| Klingon Fury Collector Deck | Star Trek | $135.49 | Foil collector edition |
| Landing Party Collector Deck | Star Trek | $135.49 | Foil collector edition |
| Final Fantasy Commander Deck Set | Final Fantasy | $227.99 | All four decks |
| Marvel Super Heroes Commander Deck | Marvel Super Heroes | $233.99 | Full deck set |
| Fallout Commander Deck Set | Fallout | $283.49 | Complete Fallout run |
| Star Trek Commander Deck Set | Star Trek | $307.99 | Pre-order, four decks |
| Marvel Collector Commander Set | Marvel Super Heroes | $418.99 | Collector editions |
| Star Trek Collector Commander Set | Star Trek | $517.49 | Pre-order, collector set |
Best commander decks for new players
The best commander decks for a first game are the ones with the simplest engine and the fewest cards that need explaining. Keen Engineering is the obvious starting point at $29.49: it makes Thopters, attacks with them and draws cards, and every card in the deck supports that one idea. You will understand the plan after one game.
If you want a deck from a licensed set, Final Fantasy Counter Blitz and Fallout Science are both forgiving. Counter Blitz rewards you for keeping mana open, which teaches timing, and Science gives you two resources to spend rather than one. Both cost under $65 and both are complete out of the box.
What we would not recommend for a first deck is a collector edition. A $135.49 foil deck plays identically to the $55.49 version and the premium is paid for the treatment, not the power. Buy the ordinary printing first, decide whether you like the theme, then chase the foil version once you know.

Commander decks vs 60-card constructed decks
The choice between a commander deck and a 60-card deck is really a choice about who you play with. Commander is designed for four players at a kitchen table and rewards politics and long games. A 60-card constructed deck is built for one opponent, a 15-card sideboard and a match that lasts twenty minutes.
| Commander deck | 60-card deck | |
|---|---|---|
| Deck size | 100 cards, singleton | 60 cards, up to four of each |
| Players | Usually four | Two |
| Starting life | 40 | 20 |
| Rotation | None | Depends on the format |
| Buy one and play? | Yes, a precon is complete | Usually needs singles |
| Best for | Game nights with friends | Store events and leagues |
There is no wrong answer, but the practical difference is cost over time. A precon is a one-off purchase that stays legal forever, while a Standard deck needs updating as sets rotate. If you are buying your first deck and you do not have a group with a fixed format, the commander deck is the lower-risk purchase.
Upgrading a commander deck: the first ten cards to change
Every precon ships with a mana base that is deliberately slow, because a fast mana base is the most expensive part of the format. The first upgrade is therefore lands: replace tapped lands that enter the battlefield tapped with lands that do not, and you will feel the difference in every game.
The second upgrade is the ramp and draw package. A functioning commander deck wants around ten pieces of mana acceleration and around ten ways to draw cards. Most precons run close to that already, so this is a case of improving quality rather than adding quantity.
Third comes interaction. Count the removal spells in your deck; if there are fewer than eight that can answer a problematic permanent, the deck will lose to the first player who resolves something you cannot handle. Add cheap, flexible answers before you add another expensive threat.
The mistake to avoid is cutting the theme. A precon’s 99 cards are chosen to work together, and swapping out five theme cards for five generically good cards often makes the deck worse. Upgrade the mana and the answers, keep the engine.

Collector commander decks and foil treatments
Some releases ship a collector edition of each deck: the same 100 cards, printed with foil and alternate treatments, in a box designed to be kept rather than played. We list three here: Klingon Fury and Landing Party at $135.49 each, and the two full collector sets at $418.99 and $517.49.
A collector deck is a collectible first and a playable deck second. The cards are legal and the deck plays exactly the same game, but foil cards curl, they show surface marks, and a $500 deck on a kitchen table is a deck you worry about. Most buyers keep the collector edition sealed and play the ordinary printing.
If you are buying a collector set as an investment, the case for it is that collector editions are printed once and never reprinted. The case against it is that the premium is already priced in. Buy it because you want the cards in that frame, not because you expect the price to double.
Commander decks on preorder: Reality Fracture and Star Trek
Two releases on this page are pre-orders. The Reality Fracture decks release on 2 October 2026 and the Star Trek decks on 13 November 2026. A pre-order reserves the deck at today’s price and ships on or after the release date, never before.
Pre-ordering matters most for the collector editions. Collector decks are allocated, not reprinted, and the Star Trek Collector Commander Set at $517.49 is the listing most likely to sell through before release. If you want one, the pre-order is the only reliable way to get it at the listed price.
Everything else on this page is in stock and leaves the same working day if you order before 5pm. Delivery is free over $1,000, which a deck set clears on its own, and every parcel is tracked.
How to choose a commander deck for your playgroup
Ask your group two questions before you buy: what power level they play at, and whether anyone minds two players running the same commander. Most groups play precon-level games, and a precon is exactly the right purchase for that table. Turning up with a heavily upgraded deck against three precons is the fastest way to a bad evening.
The second question is overlap. If two players bring the same deck the game gets repetitive, so it is worth checking what the rest of the table already owns. Our range covers 20 different themes across eight sets, which is usually enough to avoid a duplicate.
Finally, buy the theme you enjoy rather than the strongest deck on paper. Commander games are long, and a deck you find fun to pilot is worth more than a deck that wins slightly more often. If you are unsure, message us with the themes your group plays and we will point you at two or three decks that fit.
Sealed commander deck condition, shipping and returns
A sealed commander deck is wrapped in shrink film over the printed box, and that film is the proof the 100 cards inside are the cards the printer packed. Check the film over the lid seam when the parcel arrives: a continuous wrap that sits square on the box is what you are looking for, and a loose second layer is not.
Decks ship in a padded box rather than a mailer, because a deck box crushed in transit is a deck box that no longer protects the cards. Orders placed before 5pm leave the same working day with FedEx, DHL, USPS or a local courier, delivery is free over $1,000, and every parcel carries a tracking number.
An unopened deck can be returned within 48 hours of purchase. Once the film is broken the deck cannot be returned, because the cards cannot be resold as sealed. If something is wrong with the seal on arrival, contact us within 48 hours and we will replace the deck rather than argue about it.
Commander power levels and what a precon actually plays like
Precons sit at the bottom of the power scale, and that is deliberate. A sealed deck is built to be played against other sealed decks, so the mana base enters tapped more often than an optimised deck, the interaction is thinner and the win conditions are slower. Against three other precons that produces a good game.Against a tuned deck it does not.
Most playgroups describe their table in loose terms rather than numbers: precon level, upgraded precon, high power and competitive. Knowing which one you are joining is worth more than any single card. If you are new to a group, bring a sealed precon and say so; almost nobody objects to that, and it sets the expectation for the whole game.
Once you have played ten games with a deck you will know what it lacks. That is the right moment to upgrade, and the first upgrades are the boring ones: lands that do not enter tapped, two-mana ramp and cheap interaction. A precon with a fixed mana base plays like a different deck.
Frequently asked questions
How many cards are in a commander deck?
Exactly 100: one commander and 99 other cards, with no duplicates apart from basic lands. A precon is complete and playable out of the box.
Do commander precons include lands?
Yes. Every deck we list ships with its full mana base, so there is nothing to buy before your first game.
Are commander decks Standard legal?
No. Commander is a separate format with its own rules and no rotation. The cards in a precon are legal in Commander wherever those cards are legal.
Can I play a precon at a store event?
Usually yes, and most stores run precon-level tables. Some events ask you to declare a power level, and a sealed precon sits at the lower end of that scale.
What is the cheapest commander deck you sell?
The Reality Fracture Keen Engineering deck at $29.49, an artifacts deck built around Sai, Master Thopterist.
Do pre-order decks ship before release?
No. Reality Fracture decks release on 2 October 2026 and Star Trek decks on 13 November 2026. Pre-orders ship on or after the release date.
Can I return an opened commander deck?
No. An unopened deck can be returned within 48 hours of purchase; once the shrink wrap is broken the cards cannot be resold as sealed.
Sources and further reading
Where a fact on this page comes from somewhere else, this is the source.
- Magic: The Gathering product page – official contents for every commander deck release.
- Scryfall card search – look up any card in a precon before you buy it.
- Wizards Play Network product listings – publisher contents sheets for licensed and collector editions.
Where to go next
Decks are the fastest route to a game; these pages cover the rest of the shelf.
MTG Commander Decks - 100-Card Precons, Ready to Play
MTG Commander Decks - 100-Card Precons, Ready to Play
MTG Commander Decks - 100-Card Precons, Ready to Play
MTG Commander Decks - 100-Card Precons, Ready to Play
MTG Commander Decks - 100-Card Precons, Ready to Play
MTG Commander Decks - 100-Card Precons, Ready to Play
MTG Commander Decks - 100-Card Precons, Ready to Play
MTG Commander Decks - 100-Card Precons, Ready to Play
MTG Commander Decks - 100-Card Precons, Ready to Play
MTG Commander Decks - 100-Card Precons, Ready to Play
MTG Commander Decks - 100-Card Precons, Ready to Play
MTG Commander Decks - 100-Card Precons, Ready to Play

